AI Insights · Timothy · September 2024
Top 5 Anime Games on Android in Sweden Q3 2024
Explore the performance of leading anime games in Sweden during Q3 2024, with insights on downloads, revenue, and user activity trends.
In the third quarter of 2024, the anime gaming landscape on Android in Sweden showcased intriguing trends across downloads, revenue, and active user engagement. Here's a glance at the performance of the top five anime games during this period, based on data from Sensor Tower.
Solo Leveling:Arise by Netmarble saw a fluctuating revenue pattern, peaking at approximately $1.9K in late July, before gradually declining to around $383 by the end of September. Downloads peaked at 1.1K in mid-July, with a downward trend to about 50 downloads weekly by the quarter's end. Active users remained relatively stable, fluctuating between 5.5K and 8K throughout the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment experienced a varied revenue stream, reaching a high of $2.5K in mid-July and ending the quarter with a resurgence to $1.7K. Downloads showed a steady pattern, starting at 156 and ending at 165 weekly downloads. Active users remained consistent, averaging around 3.2K to 3.4K.
ONE PIECE Bounty Rush also by Bandai Namco Entertainment, had a notable revenue spike in late August, reaching $1.3K, with subsequent fluctuations ending at $653 in September. Downloads remained stable, hovering around 80 to 130 weekly, while active users slightly decreased from 1.6K to 1.4K.
DRAGON BALL Z DOKKAN BATTLE, another Bandai Namco title, exhibited significant revenue peaks, notably $6.2K in late July and $4.8K in late August. Weekly downloads were consistent, ranging from 42 to 106. Active user numbers varied slightly, maintaining an average of approximately 1.7K.
The Seven Deadly Sins: Idle, launched by Netmarble in mid-August, experienced an initial revenue high of $789, tapering to $178 by the end of September. Downloads started strong at 403 but dwindled to zero in the final weeks. Active user engagement began at 376 and gradually decreased to 153.
These insights underscore the dynamic nature of the anime gaming market in Sweden. For more detailed analytics, visit Sensor Tower's platform.